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Diablo 2 plugy 1.13c
Diablo 2 plugy 1.13c









No more unnecessary files in your mod - you can concentrate on the basics now.ĭ2SE supports the following Modsystems: PlugY 9.0 (Cores 1.09b-1.12a), d2mod.dll (Core 1.10f only!), nefex.dll (Core 1.11b only!), D2Extra.dll (Cores it was created for) and - for sure - the D2SE Codesystem plus the D2SEUtility.dll (all supported Cores!) which will be released before the Codesystem. Also, the mods don't have to bring ANY unmodified files - just the basically modded ones, which makes a distribution simple and way more smaller. There wont be ANY copied or changed files while switching between a mod or D2 version. This will be explained in the appropriate topic where the downloads are.

diablo 2 plugy 1.13c

The mods are NOT included and have to be installed seperately.

diablo 2 plugy 1.13c

The D2 versions (almost 13MB) are already included in the basic installation of D2SE (from now on called "CORES") and therefore are guaranteed clean and identical bases for all mods and players. The D2SE Modmanager allows you to use the Diablo2 versions 1.07 1.08 1.09b 1.09d 1.10f 1.11b 1.12a 1.13c AND nearly every Mod which is based on one of these D2 versions in parallel. Firstly the features which are interesting for both sides: I devided this instruction to get a better overview for players and modders. The Codesystem will follow when it will be finished. This part mostly is about the Modmanager, which is released. The Code Modsystem which is mainly meant to be used by modders The Modmanager, which is interesting for players as well as for moddersĢ. I saw many advantages for all players and modders, so I decided to reconfigure the whole system in a way that every Diablo2 Mod can benefit from.ġ. D2SE generally is an own modsystem which was originally developped by myself for Snej Mod.











Diablo 2 plugy 1.13c